CreateObject{
  Name = "kabl01_1",
  CLSID = 22,
  OptionalID = 0,
  IsDescription = 1,
  prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
  prop_2 = {"Rasterization",1,"2"},
  prop_3 = {"Meshes",271,{"scene/kabl01",}},
  prop_4 = {"BulletPass",4,"F",},
  prop_5 = {"Strength", 1,"4" },
}
CreateObject{
  Name = "kabl01_2",
  CLSID = 22,
  OptionalID = 0,
  IsDescription = 1,
  prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
  prop_2 = {"Rasterization",1,"0"},
  prop_3 = {"Meshes",271,{"scene/kabl_R",}},
  prop_4 = {"BulletPass",4,"T",},
  prop_5 = {"Strength", 1,"0" },
}
CreateObject{
  Name = "kabl01_9",
  CLSID = 22,
  OptionalID = 0,
  IsDescription = 1,
  prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
  prop_2 = {"Rasterization",1,"0"},
  prop_3 = {"Meshes",271,{"scene/kabl_R",}},
  prop_4 = {"BulletPass",4,"T",},
  prop_5 = {"Strength", 1,"0" },
}
CreateObject{
  Name = "kabl01",
  CLSID = 22,
  OptionalID = 141,
  IsDescription = 1,
  prop_1 = {"SubTypeID",1,"0"},
  prop_2 = {"HitPoints",1,"100"},
  prop_3 = {"Health",1,"100"},
  prop_4 = {"Armor",1,"300"},
  prop_5 = {"Defense",1,"50"},
  prop_6 = { "NumberOfStates",     1, "1" },
  prop_7 = { "TransitionEntities", 278, {"kabl01_1","kabl01_2",} },
  prop_8 = { "TransitionEffects", 276, {"bomb",} },
  prop_9 = { "TransitionValues1", 1, "5" },
  prop_10 = { "UnitName", 5, "Cables" },
  prop_11 = { "CanFall", 4, "F" },
  prop_12 = { "FallEffect", 20, "crash" },
  prop_13 = { "FallEntity", 22, "kabl01_9" },
  prop_14 = { "Strength", 1,"4" },
}
